In the last few years, a large number of 3D watermarking schemes have been proposed. We describe in this paper a possible benchmark to evaluate 3D watermarking algorithms. A list of objects and basic reproducible attacks against which 3D watermarking system could be evaluated is proposed as well as a way to compute a final score.
Toward a 3D watermarking benchmark
MMSP 2007, IEEE International workshop on multimedia signal processing, October 1-3, 2007, Chania, Greece
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