Watermark recovery from 2D views of a 3D video object

Garcia, Emmanuel; Dugelay, Jean-Luc
EI 2003, Electronic Imaging 2003, 20-24 January 2003, Santa Clara, USA, Proceedings of SPIE, Volume 5020, Security and Watermarking of Multimedia Contents V, Edward J. Delp III, Ping W. Wong, Editors, June 2003

In this paper, we describe a novel framework for watermarking 3D video objects via their texture information. Instead of classical existing algorithms dealing with 3D objects and that operate on meshes in order to protect the object itself, the main goal of our work is to retrieve information originally hidden in the texture image of the object, from resulting images or videos having used the 3D synthetic object. After developing the theory and practical details of our 3D object watermarking scheme, we present preliminary results of several experiments carried out in various conditions, ranging from ideal conditions (e.g. a priori known rendering parameters) to more realistic conditions (e.g. rendering projection estimated from 2D view) or within the context of possible attacks (e.g. mesh reduction).


DOI
Type:
Conference
City:
Santa Clara
Date:
2003-01-24
Department:
Digital Security
Eurecom Ref:
1119
Copyright:
© 2003 Society of Photo-Optical Instrumentation Engineers.
This paper is published in EI 2003, Electronic Imaging 2003, 20-24 January 2003, Santa Clara, USA, Proceedings of SPIE, Volume 5020, Security and Watermarking of Multimedia Contents V, Edward J. Delp III, Ping W. Wong, Editors, June 2003 and is made available as an electronic preprint with permission of SPIE. One print or electronic copy may be made for personal use only. Systematic or multiple reproduction, distribution to multiple locations via electronic or other means, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.

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