Page 14 - EURECOM - RA2011GB

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Ernst Biersack, do you think that
the massive use of networks
and the exponential growth of the
data they carry call into question
the way these networks function?
Ernst Biersack:
“Completely! And I’ve been
working on one of the greatest challenges of
today’s web, what we call ‘scaling’, the best
example being Skype. Without powerful and
expensive servers, the Skype network was
able to quickly adapt from just a few thousand
users to several million. Through the telephone
service, the traditional server-based system
serving several users was replaced by software
running on PCs where users become the client
and the server. It’s the peer-to-peer principle
(P2P).
But this principle doesn’t apply to all Web
use. Multiplayer war videogames, for instance,
require very short latency but large servers. At
EURECOM, we are now showing that today’s
computational power and memory
of PCs enable each ‘client’ to
become a ‘server’.
Our project intends
to transform Quake 3,
a world-renowned
multiplayer online
game based on
Reconsidering
how networks
work
Ernst Biersack
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 MarkoVukolic
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 YvesRoudier
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 JinbangChen
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 HengCui
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 MarioPastorelli
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 ThomasMager
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 MuhammadSabirIdrees
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 MarcoMilanesio
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 LeucioAntonioCutillo
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 GiuseppeReina
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 RafaelRodriguez-Gomez
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 AntonioBarbuzzi
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 HendrikSchweppe
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 ShengyunLiu
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 ErikBlass
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 IraklisLeontiadis
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 MatteoDell’amico
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 DavideBalzarotti
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 AurélienFrancillon
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 ErnstBiersack
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 RefikMolva
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 XiaolanSha
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 KaoutarElkhiyaoui
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 MelekÖnen
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 JelenaIsachenkova
Three
questions
for…
Professor at the
Networking and Security department
EURECOM
Graduate school and research center in communication systems
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