IMAGE and VIDEO Group for MultiMedia Communications and Applications



VIDEO SPATIALIZATION



 
 
 
The problem of reconstructing real points of view of an arbitrary 3D scene
and synthesizing virtualized ones, from a limited set of 2D uncalibrated
views without resorting to a 3D CAD model of the scene is referred to as
Video Spatialization. This is called Video Spatialization rather than View
Interpolation, since the 3D information given by triplets of different points
of view of the scene (i.e sequences of three different views) is taken into
account via the trilinearity theory.

An efficient ``mesh-oriented'' approach for real view regeneration from two
neighboring ones was developed and Image Mosaicking was studied as a pre-
processing step to increase limited overlapping areas between the initial input
data (2D uncalibrated images).

Video spatialization aims at offering the possibility for a user to visualize the
scene from anywhere and in any direction, just as he really was immersed in a
3D place. In this respect, a step of analytical inferences to synthesize the
coherent points of view in relation with the user's motions and orientations
is needed.

These algorithms, based on a set of three uncalibrated views, are called
``intra-triplets'' processings, however lots of applications will use more than
three views: these processus must be extended combining the synthesis method
from several triplets of uncalibrated images with Image Mosaicking approxi-
mations in order to simulate global motions through ``virtualized'' 3D scene.
Such extensions are called ``inter-triplets'' processings.

In addition to common applications like virtual walks and visits, we use our
approach in the context of multipoint teleconferencing systems for very low
bit rate links (internet, mobile communications). In the context of the TRAIVI
project, Video Spatialization is required to control background environment
and especially to maintain the coherence between the virtualized user's point
of view of the meeting area and his positions, orientations and motions during
the videoconference session.

 
 
 
Old developments about Video Spatialization (1995)


Send your comments to: traivi@eurecom.fr
Last modified: 12/30/98