Graduate School and Research Center in Digital Sciences

Latency analysis for M2M and online gaming traffic in an HSPA network

Popovic, Milica; Drajic, Dejan; Svoboda, Philipp; Nikaein, Navid; Krco, Srdan; Laner, Markus

Ad Hoc & Sensor Wireless Networks, 2015, ISSN: 1551-9899

This paper analyzes latency in a High-Speed Packet Access network appropriately resourced for emulated Machine-to-Machine and Online Gaming traffic. Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are used for conveying application data and the measurement results from the end-user perspective are compared. In TCP case, traffic traces were recorded in two points of the core network as well (Gn interface and the firewall), and the overall delay is dissected to portions belonging to different parts of the network (access, core, backbone). The diversity of the traffic patterns used made it possible to draw conclusions concerning selectivity of certain parts of the network towards different traffic patterns, indicating the direction of future research on reducing latency for subject emerging application domains in legacy networks.

Document Bibtex

Title:Latency analysis for M2M and online gaming traffic in an HSPA network
Keywords:HSPA, Latency, M2M, Online Gaming, RTT, TCP, UDP
Department:Communication systems
Eurecom ref:4531
Copyright: OCP
Bibtex: @article{EURECOM+4531, year = {2015}, month = {08}, title = {{L}atency analysis for {M}2{M} and online gaming traffic in an {HSPA} network}, author = {{P}opovic, {M}ilica and {D}rajic, {D}ejan and {S}voboda, {P}hilipp and {N}ikaein, {N}avid and {K}rco, {S}rdan and {L}aner, {M}arkus}, journal = {{A}d {H}oc \& {S}ensor {W}ireless {N}etworks, 2015, {ISSN}: 1551-9899}, url = {} }
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