Graduate School and Research Center In communication systems

Using GPU for fast block-matching

Mazaré, Sébastien;Pacalet, Renaud;Dugelay, Jean-Luc

EUSIPCO 2006, 14th European Signal Processing Conference, September 4-8, 2006, Florence, Italy

On the one hand, basic PCs include by default more and more powerful GPU (Graphics Processing Unit) that sometimes even outperforms CPU (Central Processing Unit) for some specific tasks. On the other hand, video processing are more and more useful and required for numerous emerging services and applications but is often too computational expensive to reach real time. Within the context of GPGPU (General Purpose GPU), we propose in this paper a possible implementation of a block-matching algorithm. Some significant results are obtained in terms of acceleration and quality. Based on our experiments on Block-Matching within the context of video compression, we finally underline some existing limitations of using GPUs beyond graphics for image and video processing even if this concept remains attractive.

Document Bibtex

Type:Conference
Language:English
City:Florence
Country:ITALY
Date:
Department:Multimedia Communications
Eurecom ref:1972
Copyright: © EURASIP. Personal use of this material is permitted. The definitive version of this paper was published in EUSIPCO 2006, 14th European Signal Processing Conference, September 4-8, 2006, Florence, Italy and is available at :
Bibtex: @inproceedings{EURECOM+1972, year = {2006}, title = {{U}sing {GPU} for fast block-matching}, author = {{M}azar{\'e}, {S}{\'e}bastien and {P}acalet, {R}enaud and {D}ugelay, {J}ean-{L}uc}, booktitle = {{EUSIPCO} 2006, 14th {E}uropean {S}ignal {P}rocessing {C}onference, {S}eptember 4-8, 2006, {F}lorence, {I}taly}, address = {{F}lorence, {ITALY}}, month = {09}, url = {http://www.eurecom.fr/publication/1972} }
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